#ifndef TEXTURELOADER_H_
#define TEXTURELOADER_H_
#include <GL/glu.h>
#include <SDL/SDL.h>
#include "Constants.h"


class TextureLoader
{
	SDL_Surface * loadSurface(char * fileName);
public:
	TextureLoader();
	virtual ~TextureLoader();
	GLuint loadBmp(char * fileName);
	void loadTextures();
	GLuint topTextures[NUM_TEXTURES];
	GLuint sideTextures[NUM_TEXTURES];
};

#endif /*TEXTURELOADER_H_*/
